Some facts about the game first:
It tries to measure the size of your brain by judging the player in four categories using 8 minigames. You get to play 4 mini-games in one game. Each mini-game lasts only 60 seconds. And in the end you get a comnbined score which tells you which brain type you are.
Now lets get into the technical details first. It seems like playfish decided to use the amozon’s Simple Storage Service (http://aws.amazon.com/s3) to host the game. This act can be confirmed by taking a look at the source of page to find out from where the swf file is getting loaded.
First thing to note is that this game can only be played while you are online. So this implies that there is some communication going on between the game and some server which happens to be on the playfish domain.
I tried to get hold of all the communication that is going on between them. And it seems like there are at some places where the game tries to communicate. First thing I noted is that there is no constant communication i.e., athe mini-games that are presented ar not ommunicated through the server. It is all coded in the swf file. There seems to be a communication before the start and at the end of each mini-game.
It has been reported that if you have slow clock the game notifies this as cheat and doesnt saves the score. It can be that this communication is related to the start and end time of each mini-game. So that the server can check the difference between start and end time is with-in a desired threshold othrwise it can be flagged as a cheat. So this rules out the slow clock cheat to get a good score in this game.
Good job done by the developers at playfish. But you can still squeeze out 3-4 seconds and remain in the threshold 🙂
Stay tuned for further analysis as I will try to rever engineer this communication to reveal more factsa abut this game.