About Me

Faisal Feroz
Technical Architect at MobileComplete

With nearly seven years of Software Development experience, Faisal still displays an unmatched dedication and motivation to IT. He is often viewed as being able to think on the edge of the box while others attempt to think outside of the box. While always looking to improve upon productivity, he doesn’t sacrifice quality or creative thinking.

Programming Languages: Java, C/C++, Assembly
OS: Windows XP, Linux, Solaris
Databases: MySQL, MS SQL Server 2000
Web Technologies: JSP/Servlets, Struts/Struts2, XML Web Services, AJAX
Web Servers: Jakarta Tomcat, JBoss
Design Methodologies: Thorough understanding of object-oriented methodology, design patterns.
Misc: Java Messaging Service (JMS), Spring Framework, Acegi Security, Hibernate (O/R mapping), Apache Lucene, Ant, XDoclet (Attribute Oriented Programming Framework)


Technical Architect at MobileComplete
February 2006 – Present
(4 years 8 months)

Technical Architect at Etilize Inc.
June 2004 – February 2006
(1.6 years)

Worked on the following products:

Software to store, manage product specifications of any industry in parametric level.

-Worked on Data/Cache Synchronization using JMS
-Made a mapping module for transforming/exporting data in different formats like XML, Excel
-Lead a team of developers for refactory. Migrated the application to Spring/Hibernate
-Worked on performance/scalability using clustering, query optimization, data replication
-Architected the Cross Sell/Up Sell module

The prioritization/reporting engine for conQuire. Prioritizes the workload so that time is spent on popular/urgent requests. A Data on Demand Model implementation.

-Designed/implemented the whole system.
-Implemented a mechanism for changing the prioritization schemes during runtime.
-Implemented a module to plug-in different file formats for request.
-Was efficient enough to deal with millions products per day.

Worked with different customers for integration.

Game Developer at 4th Dimesion
June 2003 – June 2004
(1 year 1 month)

Designed and programmed major part of 4D physics engine which has been used in Quest3D and Havoc, the Physics engine behind the game Max Payne. Fully scalable and highly optimized. Experienced in debugging and optimizing. In two occasions worked with an external team to help optimize and polish a game for release.

National University of Computer and Emerging Sciences
2000 – 2004


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